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Nova Shot

Project type

2.5D Platformer

Role

Mechanics Programmer, UI Programmer

Date

January, 2024 - April, 2024

Tools Used

Unity, GitHub, Helix Core

A neon-drenched 3D platformer built around black hole physics and chaotic movement. Nova Shot was developed in Unity over a semester as part of a game production course, under the team name Hellshot Studios.

The core mechanic revolves around a gravity blaster: left click fires a black hole that pulls you in, while right click launches a white hole to push you away. Later in the game, you unlock an anti-gravity attachment that lets you flip gravity and run on the ceiling.

I worked on programming both the movement mechanics and UI, helping implement interactions like the gravity gun functionality, collectible behaviour, and player feedback systems. This was also the first project where I got hands-on with proper version control using GitHub and Helix to track our progress and commits.

The final build features a cinematic intro, three playable levels, a full credit roll, and one unforgettable colour palette. Not bad for a semester of late nights filled with bug fixing.


🎖️ Team Credits – Hellshot Studios

Alex Zhang – Project Manager, Lead Sound Designer, Game Designer, Level Designer
https://linktr.ee/novamuse

Andrew Serrao – Lead Game Designer, Level Designer, Narrative Designer
https://linktr.ee/andrewthedood

Max Jones – Lead Artist, Environment Artist, 2D Artist

Omar Nori – Character Artist, 3D Animator, 3D Artist, Environment Artist

Emily Burns – Asset Artist, UI Artist, 2D Artist

Jacob Vespa – Lead Programmer, Mechanics Programmer, UI Programmer

Baaqir Ammar – Programmer, Mechanics Programmer, UI Programmer
That’s me!


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