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Nova Shot
Project type
2.5D Platformer
Role
Mechanics Programmer, UI Programmer
Date
January, 2024 - April, 2024
Tools Used
Unity, GitHub, Helix Core
A neon-drenched 3D platformer built around black hole physics and chaotic movement. Nova Shot was developed in Unity over a semester as part of a game production course, under the team name Hellshot Studios.
The core mechanic revolves around a gravity blaster: left click fires a black hole that pulls you in, while right click launches a white hole to push you away. Later in the game, you unlock an anti-gravity attachment that lets you flip gravity and run on the ceiling.
I worked on programming both the movement mechanics and UI, helping implement interactions like the gravity gun functionality, collectible behaviour, and player feedback systems. This was also the first project where I got hands-on with proper version control using GitHub and Helix to track our progress and commits.
The final build features a cinematic intro, three playable levels, a full credit roll, and one unforgettable colour palette. Not bad for a semester of late nights filled with bug fixing.
🎖️ Team Credits – Hellshot Studios
Alex Zhang – Project Manager, Lead Sound Designer, Game Designer, Level Designer
https://linktr.ee/novamuse
Andrew Serrao – Lead Game Designer, Level Designer, Narrative Designer
https://linktr.ee/andrewthedood
Max Jones – Lead Artist, Environment Artist, 2D Artist
Omar Nori – Character Artist, 3D Animator, 3D Artist, Environment Artist
Emily Burns – Asset Artist, UI Artist, 2D Artist
Jacob Vespa – Lead Programmer, Mechanics Programmer, UI Programmer
Baaqir Ammar – Programmer, Mechanics Programmer, UI Programmer
That’s me!

























