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Containment Breach

Project type

3D environment

Date

November 2022

Tools Used

3DS Max, Unity

One of my earliest environment builds, and since I love Half-Life, I went straight for the creepy research lab vibe.

This was made early on while I was still learning 3D modelling basics. I built all the assets in 3ds Max, then assembled and lit the scene in Unity to create a short walkable experience. No gameplay, just atmosphere.

I’ll be including a downloadable build so you can explore it yourself. It's simple, but it captures that feeling I was going for. I would to go back and try reamking it with what I know now.

Created for a modelling assignment. All assets and layout were made from scratch.

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