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Containment Breach
Build Link
Project type
3D environment
Date
November 2022
Tools Used
3DS Max, Unity
One of my earliest environment builds, and since I love Half-Life, I went straight for the creepy research lab vibe.
This was made early on while I was still learning 3D modelling basics. I built all the assets in 3ds Max, then assembled and lit the scene in Unity to create a short walkable experience. No gameplay, just atmosphere.
I’ll be including a downloadable build so you can explore it yourself. It's simple, but it captures that feeling I was going for. I would to go back and try reamking it with what I know now.
Created for a modelling assignment. All assets and layout were made from scratch.








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