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A Grim Adventure

Project type

2D Platformer

Date

April, 2023

Role

Level Designer, Enemy Programmer

Tools Used

Godot, TortoiseSVN

A spooky little platformer made in Godot as part of a semester-long group project. The assignment? Build a full 2D platformer from scratch; no tutorials, no templates, just five students figuring it out as we went.

I focused on level design, shaping the pacing, platforming flow, and how each obstacle and enemy fit into the layout. I also contributed to some of the enemy programming.

This was also my first time using a version control system, we worked with TortoiseSVN to manage files and collaborate. It took some getting used to, but it gave me a better understanding of how teams sync up code and assets in real-world dev.

Overall, it was a great learning experience in both teamwork and designing with intent. The end result? A weird, skeleton-filled platformer that we somehow pulled off.


🎖️ Team Credits – A Grim Adventure

Jacob Caiado – Project Manager, Sound Designer, Character Programmer

Emily Burns – Character Design, Enemy Design, Screen Design, Level Art Design

Taya Taraba – Character Design, Enemy Design, Level Art Design

Hayden Rooney – Enemy AI Architect, UI Implementation
www.haydenrooney.com

Baaqir Ammar – Level Design, Enemy Programming
That’s me!

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